A Cat Scattered 5,798 Games Across This Cozy Supermarket Simulator
MY CAT SCATTERED GAMES asks players to organize 5,798 games and consoles before rescuing a cat trapped inside a claw…
If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
During Nordic Game Spring 2024, Finnish composer, musician, and producer Petri Alanko, BAFTA-nominated for Control, Quantum Break, and Alan Wake, spoke about his musical journey, creative process, and the making of the award-winning Alan Wake 2 soundtrack for Remedy Entertainment. The talk was hosted by concert producer and writer Orvar Säfström.
Alanko began by reflecting on the nature of storytelling in games. He emphasized that while players approach stories with hopes and expectations, leaving certain aspects unexplained is often more powerful. In horror, characters are often trapped between being victims and monsters, and the genre tears them apart. “This is not the story I hoped for. This is not the ending I wanted. This story will eat us alive. This story is a monster, and monsters have many faces,” he noted, highlighting the essence of the narrative.
Alanko admitted his initial skepticism regarding the success of Alan Wake. The first game was overshadowed by Red Dead Redemption, which limited its initial impact. Over the years, however, a dedicated “cult” fanbase emerged. Fans even requested special musical versions for personal events, for example, “Welcome to Bride Falls” for weddings. A pivotal moment came when Alanko attended Gamescom 2017, where he realized the genuine enthusiasm and deep questions from fans, confirming the game’s lasting impact.
Reviving an old game was a daunting challenge. Alanko knew they couldn’t simply recreate the first game. Alan Wake had spent 13 years in the Dark Place, so traditional orchestration wasn’t an option. Fortunately, the introduction of a second protagonist provided a fresh perspective. This character mirrored Alan Wake 1 but with a twist, blending the Dark Place and the real world in a way that felt organic and new.
Alanko’s creative process is a blend of experimentation and composition. He begins by recording raw material using various instruments or sounds, editing them until inspiration strikes. For Alan Wake, the process was roughly 40% sound design, 10% digging through old backups, and 50% composing. This raw material becomes the foundation for his digital work, and while each project varies, Alan Wake holds a special place for him.
He used various unique techniques and equipment for Alan Wake 2, including the apprehension engine and Mega Marvin. These instruments produced distinctive sounds, creating an immersive and tense atmosphere. He even recorded unconventional noises, such as a burning piano, to engage players’ minds in unexpected ways.
Balancing the dual protagonists and their worlds was achieved through experimentation. Alanko integrated the Dark Place using impulse responses, replacing natural ambience with recorded broken cymbals and other sounds to create controllable resonances. This approach, together with complex playback rates and automation, added depth to the music.
“The reaction has been incredibly positive. I’m humbled and grateful for the public love and enjoyment of the game, the music, and the characters. It’s incredibly rewarding to see our work appreciated,” Alanko concluded.
MY CAT SCATTERED GAMES asks players to organize 5,798 games and consoles before rescuing a cat trapped inside a claw…
Retro corridor shooter Cop Bastard has partnered with Retrovibe for an October release, accompanied by a faster and more polished…
Keep Driving launches on Switch, PS5 and Xbox Series X|S on September 28 as its PC edition receives official Steam…
Gungrave G.O.R.E: Blood Heat shows its rebuilt combat, including parries, close-range attacks and faster 360-degree movement.
Sugar Lies follows a young man who hates dishonesty and a girl living behind a perfect persona when it launches…
Deified leaves Steam Early Access on September 21 with its narrative ending, final boss floor, balance improvements and hidden content.
Triple-i Initiative returns October 8 with 40 games, eight world premieres and 45 minutes of trailers, release dates and reveals.
Woodo launches September 16, inviting players to rebuild childhood memories through cozy, handcrafted wooden dioramas.
Curve Games signs Wyldheart in one of its biggest recent investments after the co-op RPG surpasses 375,000 Steam wishlists.
Drill Core’s free Anniversary Update adds Relaxed Mode, new bounties, specialists, platform skins and several quality-of-life improvements.
Critical Shift’s free two-hour demo combines real-time exploration with tactical combat inside a compromised Antarctic facility.
Meccha Chameleon brings its paint-based multiplayer hide-and-seek matches to Nintendo Switch 2 with a temporary $4.79 launch price.
Spy Drops Gaiden brings Game Boy-style stealth, eight covert missions and intel extraction to Steam on October 12 for €4.99.
Truckful launches October 9 on Steam and Android, combining physics-based deliveries with vehicle upgrades and a mystery inside an ancient…
The Last Caretaker reaches version 1.0 in spring 2027 and joins Xbox Game Pass on day one after selling over…
Chronoscript: The Endless End moves to early summer 2027 as DeskWorks! improves combat responsiveness, menus and visual readability.
HEIMA is a parallel-world puzzle adventure from former Terra Battle developers, coming to PC in 2028 with SHIFT and HOLD…
Duck Fest combines deck building and 1v1 battles with collectible cards that players can trade through the Steam Community Market.
Tactful Tactics is a 1–6-player cooperative RPG where everyone plans and executes their actions simultaneously.
SakuSaku Witch is a retro-inspired 2D platformer about magic, bunny monsters and a suspicious toy company, coming to Steam in…

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
