Rogue Duck Interactive is Changing Indie Video Game Publishing

In the crowded indie game market, standing out can be a challenge. However, Rogue Duck Interactive, a Steam publisher that has gained popularity in recent months, is proving that a focused and innovative strategy can lead to success. With an approach centered on affordable games that prioritize gameplay, Rogue Duck has published five games since March 2024, including Lost But Found and Dice & Fold, all priced between 6 € and 12 €.

Rogue Duck Interactive is led by Dora Ozsoy, a former popular Turkish League of Legends analyst and host. The company is headquartered in the USA, and its remote team of around 20 members primarily comes from Turkey and Singapore. Rogue Duck focuses on creating and publishing smaller games with compelling concepts, developed in a short timeframe. Their strategy is based on three key principles: offering clear strategic games, keeping prices low, and accelerating the development process.

Dora Ozsoy explains that the company’s niche is casual strategic games that are easy to play, appealing to players with shorter attention spans and a preference for simpler mechanics. This approach has resonated with the market, confirmed by the success of titles like Lost But Found, which has become their biggest hit to date, according to GameDiscoverCo data.

Rogue Duck’s success lies in their ability to identify and fill gaps in the market. By focusing on casual strategic games at lower price points, the company attracts a broad audience looking for accessible and straightforward gaming experiences. Dora believes that games like Dicey Dungeons and Balatro have created demand for similar titles, and Rogue Duck is cleverly capitalizing on this trend.

Rogue Duck’s catalog includes diverse and creative titles, each with its own story. For example, Cardboard Town simplifies the city-builder genre by limiting decision-making, making it more accessible to casual players. Lost But Found, their biggest hit, started as a prototype during an internal game jam and grew into a successful project. Other titles, like Dice & Fold and Witchy Business, originated from simple but fun ideas that resonated with the team.

Although not all games have been commercial successes, Rogue Duck’s willingness to take risks and learn from their experiences has helped the company grow. For instance, Pairs & Perils, a memory game with roguelite elements, did not achieve the expected results but demonstrated their commitment to innovative concepts.

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