Resonance: A Plague Tale Legacy Featurette Highlights Light-Based Gameplay
A new Resonance: A Plague Tale Legacy featurette shows how Sophia can use light to navigate dangerous environments and overcome…
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Scrolling through social media today, one post stood out, not because it was long or detailed, but because it said something a lot of people instantly recognized. “Only 20% off during a Steam sale is essentially a price increase in my eyes.”
If you’ve spent any time browsing Steam storefront during a sale, you’ve probably had that exact reaction at some point. You open your wishlist, spot a game you’ve been waiting on, see the discount tag and then pause. 20% off? Really? Objectively, it’s still a discount. The price is lower. But that’s not how it feels and that disconnect is what makes this whole thing interesting.
For years, major Steam sales built a certain expectation. Events like the Summer Sale or Winter Sale weren’t just about saving money, they were about huge savings. 50%, 70%, even 90% off became the norm, especially for older titles. Over time, that kind of pricing didn’t just feel like a good deal, it became the standard people measured everything against.
So when a game shows up with only 20% off, your brain doesn’t register it as a win. It registers it as… underwhelming. Maybe even disappointing. That’s where the joke comes in. The idea that a smaller discount feels like a “price increase” isn’t about logic, it’s about conditioning. Players have been trained, over more than a decade of aggressive sales, to wait. To hold off. To treat full price as temporary and discounts as inevitable.
only 20% off during a steam sale is essentially a price increase in my eyes
— dan (@Dansplainer) March 20, 2026
You can see that mindset all over the replies to that post. People joking about refusing to buy anything under 50%. Others saying they’ll wait years if they have to, just to hit that 70–80% sweet spot. It’s half humor, half truth. Because a lot of people actually do this.
There is a common cycle with Steam sales: we purchase multiple titles that inevitably end up in an ever-growing backlog. Many of these games are never even launched. I’m certainly not immune to this, my own Tomb Raider collection remains unplayed, making me just as guilty of the habit. It’s also worth mentioning that certain games, such as RimWorld or the Dark Souls titles, rarely receive significant discounts. This leaves players eager to find them on sale in order to purchase them more affordably.
What’s changed isn’t the pricing itself, it’s how we perceive value. Full price now often feels like a “launch tax,” something early gamers pay before the “real” price shows up later. And anything that doesn’t hit that mental threshold of a “steal” just doesn’t trigger the same excitement.
In a weird way, Steam’s own success created this expectation. The platform made massive discounts normal, and now anything less struggles to feel meaningful, even when it technically is. This isn’t about whether 20% is a good deal. It’s about how years of sales have quietly reshaped what “good” even means.
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