The Lunacy Lets You Build a Secret Cult Beneath Inquisition-Era Spain
Above the Desk, the studio behind Above the Snow, has announced The Lunacy: That Game About a Cult, a dark-comedy…
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Dead Static Drive is a top-down survival-horror game often called “Grand Theft Cthulhu.” It mixes driving action, scavenging, and cosmic Eldritch horror into a nightmarish road trip through 1980s America. Developed and published by the Australian studio Reuben Games (based in Melbourne), the game creates a feeling of a lost era — one with endless highways and small-town unease.
It takes inspiration from weird fiction writers like T.E.D. Klein, Gene Wolfe, and Ramsey Campbell, filmmaker David Lynch, and photographer William Eggleston. Beneath the surface of this world, you’ll find themes of isolation, systemic unfairness, climate disaster, state brutality, poverty, and rising fascism. You step into the shoes of Hearst, a lonely traveler with a mysterious, unsigned letter. You’re searching for your missing parents in a world that’s falling apart.
With smoke on the horizon and strange news crackling on the radio, you start your road trip, only to find yourself caught in a wave of paranoia and violence. Your main goal is to stop a dangerous, estranged father who has become a fanatic. He thinks technology will end the world and is putting his own children and everyone else in danger.
It launches on November 5, 2025, day-one on Xbox Game Pass Ultimate, PC Game Pass, and Cloud Gaming, alongside standalone releases on PC (Steam), Xbox Series X/S and Xbox One. No pricing has been announced for non-Game Pass versions, but it’s wishlistable on Steam.

To survive, you must escape non-stop police chases, make difficult alliances in dusty motels and old diners, and face the horrors waking up “beneath the pavement.” Trust is rare, so you must choose carefully: who to arm, who to protect, and when to run. Your choices shape the story’s branching paths and show how one person’s delusion can make society collapse.
In Dead Static Drive, you’ll cruise down strange highways in customizable cars from the ’80s, like muscle cars or station wagons. Your driving involves carefully managing gas levels, and connecting your journey from one town to the next. The challenges increase with dynamic weather and night cycles that limit visibility, while radio static warns you of nearby threats.
When you stop, you’ll explore small, branching towns: abandoned malls, foggy forests, and neon gas stations to scavenge for ammo, medicine, tools, and story clues. Survival means dealing with unforgiving inventory management. You must choose what gear to keep, what to give allies, how to craft items like Molotovs or traps, and how to ration resources while fighting off hunger, fatigue, and radiation-like “static” sickness.
You will face both human enemies, like cops and paranoid militias and inhuman monsters such as tentacled mutants and shadowy creatures. You can fight them using an axe, gunfire, or by sneaking around to attack from the side. Fights are all about positioning: you can use car doors for cover or trick enemies into dangerous areas.
However, since ammo is scarce, it’s usually smarter to run away than try to shoot everyone. The game uses a special engine where your decisions change the story. For example, do you risk your own safety to arm a desperate family? Or do you betray a shady person for fast money? Since the game is non-linear, you can tackle quests in any order. The way you build trust with characters will affect their actions and lead to different endings, which include fighting boss-like enemies.
Above the Desk, the studio behind Above the Snow, has announced The Lunacy: That Game About a Cult, a dark-comedy…
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