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The open-world PvPvE extraction shooter SAND: Raiders of Sophie, formerly titled simply SAND, has been delayed from its initial window and is now scheduled to launch for PlayStation 5, Xbox Series X/S, and PC via Steam in Q1 2026. The new timeline was announced by publisher tinyBuild and developers Hologryph and TowerHaus.
The decision to postpone the release stems directly from the valuable feedback received during a recent player test. The development team said that they are taking the necessary time to ensure the final product meets community expectations and fully reflects their vision for the game.
“In the weeks since the playtest, we’ve been hard at work going through all the feedback and suggestions we received from our players,” Hologryph and tinyBuild stated in a joint update. They added that “releasing the game is a milestone we only get one chance to hit,” necessitating the delay to properly address everything learned from the community.
SAND: Raiders of Sophie is set on the post-apocalyptic dunes of a fallen planet, where players operate gigantic, mechanical walkers known as Tramplers. These Tramplers are the core mechanic, acting as a mode of transport, a main base, primary storage, and a formidable weapon to shield players and their loot from the elements and rival factions. You are given the freedom to build, customize, and command these mechanical behemoths from the ground up.
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According to ViJuDa, a brand-new itch.io account had uploaded a pirated version of the game under a “name your own…
The future of gaming will likely be defined by tension and balance.
Today’s Daily Indie News Roundup covers Early Access reveals, console ports, release delays and demos for Steam Next Fest.
Today’s headlines stretch from hardware shortages shaking the industry’s biggest players to various indie announcements.
The Nintendo Switch emulation scene is facing another period of uncertainty following new legal pressure from Nintendo.
In Piece by Piece, the upcoming puzzle-platformer, every level begins shattered into jigsaw-like fragments,
We're back with our Daily Indie News Roundup and we promise there won't be any hiatus anytime soon.
Sony has officially confirmed that the original God of War Greek trilogy is being remade, marking one of the most…
Few sequels have carried as much emotional weight for fans of narrative adventure games as The Wolf Among Us 2.
Highguard’s rapid fall has become more than just a case study in live-service risk.
Priced at 29.99€ for the standard edition, Sons of Sparta is positioned as a mid-tier experience: smaller in scale, but not in…
When a single sponsored post can reach nearly a million viewers in hours, it’s no surprise publishers are betting big…
Your daily digest of everything happening in indie games and the wider industry is here!
Gaming is no longer defined solely by access to hardware or software. It is shaped by attention, time, and trust.
The controversy began when farming sim YouTuber Josh, posted screenshots highlighting a wave of unusually similar positive Steam reviews.
At the heart of Rhell’s design is a simple but ambitious idea: what if spells weren’t selected from a list,…
Rather than relying solely on difficulty and linear progression, it builds its identity around run-based structure, spell systems, counters, and…
The new update significantly expands the sci-fi survival-crafting game’s world, story, and technical performance.
When you combine historically grounded settings, physics-driven combat, and a fully simulated city overrun by the undead, you get something…
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