ANTHEM#9 – A Reminder of Why We Need Indie Games

If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.

  • DEVELOPER: koeda
  • PUBLISHER: SHUEISHA GAMES
  • PLATFORMS: PC
  • GENRE: Rougelite / Deckbuilder
  • RELEASE DATE: Feb 5, 2026  
  • STARTING PRICE: 14,99€
  • REVIEWED VERSION: PC

We often praise indie games in theory, yet in practice we don’t value them enough – celebrating innovation while stubbornly returning to familiar formulas. That’s precisely why ANTHEM#9 serves as a reminder of how important the indie scene truly is: it dares to take risks and combine genres that rarely meet into something that feels genuinely unique.

On paper, the mix of roguelite, deckbuilder, and time-limited gem matching sounds chaotic. In practice, however, it results in a surprisingly coherent, challenging, and entertaining experience. Everything is further rounded out by a strong anime aesthetic, clearly inspired by the style we associate with the Persona series.

An Addictive Gameplay Loop Built Around Combo Synergies

You play as an agent of the organization Anthem#9, a secret group tasked with maintaining balance in the world by eliminating threats that disrupt it. The story is intentionally restrained. There are no lengthy cutscenes or extensive explanations; the world is built through short mission descriptions, notes, and occasional interactions. The narrative serves mainly as a framework for the action, with the plot taking a back seat.

Where ANTHEM#9 truly shines is in its one-on-one battles, built around a clever combination of card activation and gem matching. At the top of the screen are attack cards, each requiring a specific color combination to activate. At the bottom, at the start of each turn, a random set of gems appears along with a strictly limited time to decide your move.

Between encounters, you choose paths leading to shops, events, or new battles, strategically shaping the development of each run.

The goal isn’t simply to clear the entire gem board, but to thoughtfully assemble combinations in order to activate abilities in the optimal sequence. In other words, every decision carries weight. You can spend all your gems in one explosive turn or save them for a stronger combo in the next round. This is where the puzzle elements come into play, as each gem has its own color. For example, one card may require a blue and red gem, while another needs red and green, meaning the same red gem can serve as a bridge to reach green and activate a new card.

It’s precisely through these overlaps that room for countless combinations emerges: with careful planning, you can chain effects together, and as you progress, cards requiring larger numbers of gems appear. With proper preparation, you can activate them simultaneously to create powerful, synergistic turns. Between encounters, you choose paths leading to shops, events, or new battles, strategically shaping the development of each run.

Three Characters, Three Distinct Playstyles

It’s worth emphasizing that you manage two decks that rotate each turn, each consisting of three cards that you can replace or upgrade. Instead of stacking dozens of cards, the game forces you to stay focused, carefully selecting cards and thinking through your strategy. For example, an upgraded card may trigger multiple times, while another might better complement a specific deck build.

Additional depth comes from the ST meter. By depleting it, you can interrupt enemy attacks and avoid damage or negative effects. Unfortunately, not all enemies can be stopped, especially bosses. They have large health pools, hit harder, and possess special abilities that can disrupt your plans, such as changing gem colors at the start of your turn.

You manage two decks that rotate each turn, each consisting of three cards that you can replace or upgrade.

ANTHEM#9 features three main characters, each with a unique playstyle and mechanics, accompanied by varied missions and diverse bosses. The structure is clearly defined: a mini-boss awaits at the end of the first level, followed by the main boss on the second, keeping runs dynamic, time-focused, and free from unnecessary padding.

Rubit, the character you start with, is flexible and allows you to change gem colors while revolving around applying poison to enemies. Phannie leans toward a riskier approach, relying on large quantities of gems and potentially devastating combinations where linked gems can be separated. Beni, on the other hand, requires you to utilize her buff mechanic, when you destroy a gem, special effects trigger, such as gaining a shield, healing, or dealing increased damage. Blessings further deepen each character’s tactics. At the start of a turn, you choose one that grants passive bonuses, gem manipulation, direct attacks, and other effects.

Ideal for Fans of Deckbuilders and Roguelites

Despite all its strengths, the time limit will likely divide players. Around forty seconds per turn injects adrenaline and focus, but it can also feel stressful, as there isn’t much time to think. There are also minor flaws. The interface can occasionally feel cluttered, and the learning curve is steeper than in typical puzzle games. Some players might wish for more cosmetic unlocks or additional character variations. Ultimately, these are small details that don’t significantly affect the core gameplay, but you should be aware that ANTHEM#9 will challenge you until you fully understand how everything works and how to properly manipulate the gems.

In the end, ANTHEM#9 proves that genre-blending isn’t just about experimentation, it’s about consistent and thoughtful execution. The fusion of roguelite progression, precise deckbuilding, and time-limited gem matching creates a tense and engaging gameplay loop. It may not be the most accessible title for those unfamiliar with these genres, but for those willing to commit, it offers something rare: the feeling of playing a roguelite that truly dares to be different.

Pros

  • Unique genre mix: Successfully blends roguelite, deckbuilding, and time-based gem-matching into a fresh and cohesive experience.
  • Deep synergy system: Card activations and gem combos create powerful turns with many possible strategies.
  • Focused deck management: Two rotating mini-decks keep strategy tight and prevent unnecessary complexity.
  • Three distinct characters: Each hero offers a different playstyle, greatly increasing replay value.
  • Fast and well-paced runs: Clear structure with mini-bosses and main bosses keeps sessions dynamic.
  • Strong visual identity: Persona-inspired anime style adds personality and flair.

Cons

  • Stressful time limit: The 40-second turns add tension but may feel overwhelming for some players.
  • Steep learning curve: Systems take time to fully understand and can be confusing at first.
  • Cluttered interface: The UI can feel busy, making quick decisions harder under pressure.
All about indie games
© 2023-2026 IndieGames. All rights reserved.
Impressum Terms of use Privacy Policy