Duskfade – The PS2 Era Returns With All Its Strengths and Weaknesses
Duskfade is worth considering for players who miss colourful PS2-style action-platformers and can tolerate basic combat, floaty movement and backtracking.
If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
For years we have been told to stop trying to make “fetch” happen, because it’s not going to happen. Since the 2000s, achieving this goal has been more of a pipe dream, until Funny Fintan Softworks announced their latest project: Don’t Stop, Girlypop!. The game, scheduled for release on January 29, shows that it wants to embody everything we understand as “fetch”: coolness, freshness, glamour and, above all, a very stylish presentation.
Don’t Stop, Girlypop! is a Y2K arena movement shooter that combines boomer shooter mechanics with advanced contemporary movement abilities. The player’s goal is to stop the mining corporation Tigris Nix that wants to deprive the planet of the force that keeps it alive: The Love. Save the world by mastering a fast-paced combat system and become Cupid of death in the most fashionable way possible.
Even if someone doesn’t play shooters, they are at least familiar with their characteristic features: gathering skills and weapons, quick decisions, multiple on-screen elements, etc. However, one of the key attributes of these titles is their very fast and dynamic gameplay, which is at the heart of our adventure in Don’t Stop, Girlypop!. From the very beginning, the game makes it clear that standing still is not an option, because the faster we move, the more damage we can inflict on enemies and the more we can heal our character.



It is worth noting that we can gain speed in various ways: from environmental elements to combinations of movements and abilities. Slam, dash, and double jump not only allow us to go faster and avoid attacks during combat, but they are also essential for navigating subsequent levels. An example of this is the sequence involving running away from an oncoming train, in which we have to use the movements we learned earlier in the right order to be able to outrun the speeding vehicle. While most of the action takes place in arenas filled with enemies, such fragments provide an interesting break and help us hone the fluidity of our movements.
Smooth movements contribute to impressive visuals. It is not obvious that a first-person shooter game would be full of pink, glitter, and heart-shaped bullets. Funny Fintan Softworks’ game consistently executes its chosen aesthetic, adding funky background music, writing dialogue worthy of a true girlboss, and allowing players to decorate their weapons with colorful ornaments. The atmosphere is definitely a huge advantage of this production, even though at first you may feel overwhelmed by the large number of elements at once.



The narrative in this game is also presented clearly to us right from the start – we are fighting an evil corporation using kindness and love. We can learn more about our mission and the world presented to us through telephone conversations and listening to echoes of the past. While the story seems fairly simple and formulaic, it fits in so well with the aesthetics and gameplay, which play the leading role here.
Don’t Stop, Girlypop! has a real chance of attracting not only fans of shooters, but also people who are not particularly fond of this genre. With its originality and quirkiness offers not only the release of dopamine by shooting waves of enemies, but also the experience of a completely crazy dimension, where fetch happens at every turn and we are the ones making it happen.
Duskfade is worth considering for players who miss colourful PS2-style action-platformers and can tolerate basic combat, floaty movement and backtracking.
Man I Just Wanna Go Home is a noir crime story with visuals from MS Paint and life-or-death choices.
After showing me Prospera at Gamescom 2026, Toplitz Productions' Mathias Oertel moved to a very different kind of settlement builder.…
At Gamescom 2026, I met with Toplitz Productions' Mathias Oertel for a guided presentation of two upcoming games. One of…
Golden Swirl inventive card combat carries the experience, but repetitive rooms, weak upgrades and excessive dialogue hold it back.
Dinosaur survival horror game Wilderdark has one of those premises that immediately makes you wonder why more games have not…
I rarely enjoy discovering that my opening strategy was completely wrong, but Tiny Metal 2 made that process one of…
Remothered: Red Nun’s Legacy has a gripping atmosphere and promising survival tools, but its repetitive hiding and rough visuals need…
The Alighieri Circle: Dante’s Bloodline is difficult to recommend beyond players who are especially interested in Dante or enjoy solving…
Orc Incremental offers satisfying progression, entertaining totem combinations and enough content to justify its affordable price.
Chronoscript: The Endless End stands out from other Metroidvanias by blending 2D manuscript worlds with exploration inside a 3D manor.
MegaGum combines hard-hitting combat, varied weapons and Gum-powered platforming in a promising Gamescom 2026 demo.
Delphinium mixes cozy farming, exploration and relationships with enjoyable fishing, cooking and forging minigames in its Gamescom 2026 demo.
Lady Death: Demonicron looks the part, but underneath its excellent comic-book exterior is a clunky and painfully short brawler.
Tomb Raider: Legacy of Atlantis brings Lara back to her roots, but its Gamescom 2026 showing proved this is far…
Hellraiser: Revival preserves the franchise’s sex, gore and psychological horror while delivering approachable survival-horror gameplay.
Swan Song creates a peaceful and forgiving puzzle space without removing the challenge that makes solving a difficult puzzle rewarding.
Mortal Shell II starts brilliantly but grows repetitive and exhausting, while remaining a rewarding and ambitious Soulslike sequel.
After more than three decades of limited availability, Terranigma is returning in 2027. We played its enhanced re-release at Gamescom…
Reading another person’s mind is often presented as a desirable superpower, but Sister Other Paranoia immediately understands why it could…

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
